My name is Christopher Schulte. I am a game designer at International Game Technology (IGT). After starting university as an architecture major following high school years of drawing and metalwork, the artistic potential of videogames excited me and I started studying computer science and mathematics. In three years I graduated in the class of 2014 with a Bachelor of Science majoring in computer science and minoring in mathematics.
After graduation I moved to Albany, NY to work as an associate software engineer on the resource management game Skylanders: Lost Islands™ at Vicarious Visions. During my time there I added new characters, villains, and structures and fixed UI and object placement bugs in the two year old C# code base in preparation for the Skylanders: Trap Team™ update. After my three month contract expired, I drove cross country to Seattle, drawn by an incredible live music scene and a mix of ocean, forest, and mountain scenery that supports my outdoor hobbies.
In May of 2016 I moved to Reno, NV by beautiful Lake Tahoe to work as a game designer at International Game Technology (IGT). I work with artists, engineers, producers, testers, and other designers on a daily basis to design the innovative features and math models that power successful video slot machines. To ensure quality products I rapidly iterate over my mathematics and game flows in response to player feedback using Python and C++ powered simulations.